Video games are electronic devices that require the interaction of a user face. This enables the generation of visual feedback. Video games vary from handheld devices to mainframe computers. Video games started as early as the mid 20 th century and today the popularity has grown tremendously and the entertainment industry that produces them has grown in leaps and bounds. Video games have both positive and negative effects on the consumers. In recent times, the debates about the aggressiveness in children due to exposure to video games have been rife.
Negative effects of video games
Playing Video Games Have Many Positive Effects on Teens - Term Paper
Everybody loves playing video game right from a kid to an adult. It is the favorite past time and consists of interesting applications. With the increase in processing power, the modern day games have become more advanced and are laden with graphics. The introduction of high powered devices such as Play Station and Xbox has revolutionized the gaming concept and helped it to become more popular. Well, the video games seem to be highly advantageous but they have certain drawback too. Increases cognitive thinking: Video games play a very important role in enhancing the logical reasoning prowess of the children.
Positive Effects of Video Gaming
In recent years, as a form of entertainment regarding computer as intermediaries, video games gradually become one of the main entertainment activities for people especially the young generation. With the development of the internet, video games, in addition to console game, also includes online games which get great popularity in the last few years. As for some children and adolescents, video games can be considered as their main activities when using computer Subrahmanyam et al. According to research, the average age for a certain video game is about 26 Yee, , with a great number of young players.
Please join StudyMode to read the full document. Video game addiction is now taken so seriously by psychologists and psychiatrists that it was recently considered for inclusion in the fifth edition of the Diagnostic and Statistical Manual for Mental Disorders DSM as a diagnosable psychiatric disorder and has been lodged in its appendix to encourage further research. For example, it has been found that 8. Similar studies have found figures of As will be seen in the ensuing sections, the amount that